Regeneration
Logyn has an accelerated healing factor which enables her to regenerate damaged or destroyed bodily tissue with far greater speed and efficiency than a normal human would. She can heal from injuries that result in extensive tissue damage or loss (such as multiple gunshot wounds, slashes, punctures, and severe burns) within a matter of hours. Because this also enhances her immune system she is effectively immune to all known Earthly diseases and infections as well as mundane drugs and toxins. Despite this, some drugs can still effect her, but only if she's exposed to massive doses or if they are enhanced or supernatural in some way. Additionally, the natural aging processes are greatly decelerated by her healing factor, thus extending Logyn's natural life span well beyond that of an ordinary human.
It is still possible to kill Logyn, as her healing factor is not instantaneous. Thus complete exsanguination, decapitation, drowning, vacuum exposure, or vital organ loss could cause her to die before her body can repair the damage.
Enhanced Senses
Logyn's senses are super-humanly acute, comparable to those of certain animals.
Her vision is equivalent to a bird of prey's, allowing her to see at much greater distances than normal humans. Her visual clarity remains at that level even in near-total darkness like an owl.
Her sense of smell is enhanced to the point that she can identify people by their scent, even if she hasn't encountered them for years. She can also detect the slight chemical differences in products which are said to have the same scent, which allows her to identify those products by scent as well (like picking out a person's brand of deodorant). She can uses this heightened sense of smell to track targets, even of the scent trail has been eroded somewhat by natural factors.
Her hearing is similarly enhanced, comparable to that of a cat. This allows her to detect sounds which would be missed by an ordinary human.
Finally, these enhanced senses make Logyn more vulnerable to sensory attacks or becoming overwhelmed with too much input however.
Enhanced Physiology
As a side effect of her healing factor, Logyn's physiology functions at greater efficiency and power than that of an ordinary human. She can push her strength farther than any normal person would knowing that any damage to her muscles will heal, enabling her to lift weights in excess of 800lbs (>363kg). Her stamina is boosted by the fact that her system is highly resistant to fatigue toxins which cause people to tire when exerting themselves, because of this she can perform at peak capability for at least 24 hours before fatigue begins to impair her (please note, that while her body doesn't tire, her mind does, so she still needs to sleep a few hours every day to be at her best). Logyn's natural agility, balance, grace and reaction time are all enhanced to levels that match the finest human athlete.
Bone Claws
Logyn's skeleton includes three retractable claws in each of her forearms. She is able to extend them at will, singly or as a set through the flesh between her knuckles. When fully extended they measure about eight inches from her fists when fully extended.
In their natural state these claws rip through the flesh, tearing holes which are almost instantly healed by her healing factor.
Metal Laced Skeleton
Logyn's entire skeleton (including the bone claws) has been infused with metal although, unlike Wolverine's, the metal lacing her skeleton is Mojonium(tm), a magical "unobtanium" from the Mojoverse, instead of adamantium. The result is the same, Logyn's bones are highly resistant to all forms of physical damage and all-but unbreakable.
Like adamantium, Mojonium(tm) is a magnetic alloy (although frustratingly to those who may analyze it it contains no iron, nickel or cobalt) making her vulnerable to magnetism. It also adds a bit more than a hundred pounds to her weight giving her a high negative buoyancy making it extremely difficult for her to swim as she does not float.
Additionally, her metal-laced claws slice though her flesh rather than ripping; while the resulting cuts are no less painful than the tears her claws would do in their natural state, it is less gory.
Martial Artist
Logyn remembers all of the training Logan received over a hundred plus years and so is an exceptionally well trained fighter and has mastered more than a dozen forms of martial arts including Krav Maga. She, like her "brother" is one of the best fighters on Earth even without weapons or her claws. This expressly includes armed and unarmed combat styles.
Athletics & Acrobatics
Logyn has a natural talent for physical activities — climbing, jumping, lifting weights, etc. — which ultimately expresses itself in a skill set that has come to be labeled as free running. She applies these skills to navigate obstacles and enhanced her combat skills when necessary.
Tactical Genius
Logyn has a natural aptitude for tactics — the ability to outguess and outmaneuver opponents in small units or personal combat. This helps her adapt to a changing combat environment, successfully plan or react to ambushes, etc.
Tracking
Logyn is an adept hunter and tracker. Even without her enhanced senses, because she is versed in Native American techniques, she is able to track quarry even when their scent trail eludes her.
Markswoman
Logyn is a markswoman skilled with a wide variety of ranged weaponry including, but not limited to, crossbows, pistols, rifles, and throwing weapons. She's not in the "best there is" category with these weapons but the breadth of knowledge still sets her above the norm.
Military Operative
Though training inherited from the memories of the original Logan, Logyn has an expansive amount of military and special forces training. She is an exceptional soldier, specializing in infiltration techniques. This expressly includes assassination techniques, cartography, and demolitions experience as well as the ability to recognize equipment and uniforms from around the world (and from her time in the Mojoverse, potentially throughout the universe as well) in addition to other abilities reasonable for someone with military and espionage training.
Handywoman
Logyn is good with her hands and is a proverbial Jill-of-all-trades when it comes to carpentry, mechanics and general arts and craft skills of all sorts.
Vehicular Operation
Logyn is skilled at driving and piloting vehicles of all sorts. In addition to basic operation, this includes the ability to use vehicle mounted weapons.
Outdoorswoman
Logyn is a practiced outdoorswoman, capable building makeshift shelters, identifying which plants and animals are dangerous and which are safe (either to eat or interact with), snaring game, and even how to get a camp fire roaring in the pouring rain given the right terrain.
Drifter
Logyn is currently living the life of a vagabond, drifting eastward from town to town. She has a limited wardrobe which she supplements with trips to thrift stores and sufficient funds for a week if she eats cheaply and sleeps under the stars in her insulated sleeping bag. She earns money as she goes working odd jobs for those that'll have her or by joining a "friendly" poker game and fleecing the yokels just enough to earn money without causing herself too much trouble before heading out of town.
Motorcycle
Logyn has acquired a customized motorcycle with a 1584cc v-twin engine and matte black exterior. Aficionados or mechanics can determine that it is a stripped down and modified Harley-Davidson Fat Boy equipped with a front lowering kit, after market rear shocks and 16" wheels. The headlight is even partially blacked out 00 with thin black stripes to help enhance the all-black look.
It is based on a real-world motorcycle that can be read about here. Logyn acquired it from criminals she fought in Kansas. It is not legally hers but due to its owner's legal status this theft hasn't been reported to the authorities. (This information is a wiki-exclusive, as the player didn't think to add this in the traits during the application process.)
Uniform
Logyn's uniform is, like herself, a product of Mojo's technosorcery which Logyn has literally possessed for the entirety of her personal memories. It is made of a material that is virtually identical to unstable molecules — not exactly identical of course, that would be trademark infringement on the part of Mojo after all! The costume has the following qualities: Logyn can reconfigure its appearance to a limited extent by concentrating at it, it self repairs and it is resilient to drastic changes in heat, cold, dirt, etc.
Logyn's magitech costume repairs damage to itself over time. Small cuts and tears — like her claws do to the gloves — are fixed almost instantaneously. Larger amounts of damage take longer naturally; however, since this operates under the rules of a Mojo production, this rate is variable occurring fastest during down time ("between scenes" so to speak) and even when active the variable rate takes into account the feelings of those around and watching her (i.e. scene ratings affect the rate).
The outfit is, at its core, a "Spandex super suit". When it was created it had the red and brown Wolverine uniform, but Logyn can will it to take on the appearance of any uniform Logan ever wore (as shown here and here). Additionally it can change into any thing that resembles Spandex items or super suits (swimsuits, pants and jacket outfits, etc.). It cannot resemble civilian clothing however, nor can it make accessories or other gear. These changes are triggered by Logyn willing them to happen and the suit is not computerized so it cannot be hacked.
Magical
Due to the magical nature of Mojonium(tm) Logyn's metal infused bone claws are magical weapons. This does no extra damage to most targets, but it allows her to use them to affect targets that are vulnerable to magic.
Mojoverse Lore
Logyn is a wealth of knowledge about Mojo and his dimension, the Mojoverse, as she is — for all intents and purposes — a native of that world.
Nippon Lore
Logyn would be a poor copy of Wolverine if she didn't know something about Japan. This is a multi-discipline knowledge base covering the culture, history and legends of the island nation but it is fairly shallow if compared to true experts of the field.
Polyglot
Logyn is versed in a number of languages through her inherited memories and personal experiences. She is completely fluent in a dozen languages — English, ASL, Arabic, Chinese (specifically both Cantonese and Mandarin), Japanese, Russian, Spanish, Cheyenne, Cree, and both Dakota and Lakota — as well as conversationally fluent in nearly a dozen more beyond that —other Chinese dialects, Farsi, French, German, Greek, Italian, Korean, Navajo, Portuguese, and Vietnamese. She is also able to understand, and express herself to a limited extent in another half a dozen languages — Blackfoot, Czech, Hindi, Inuit, Thai, and Tibetan.
Logyn is also literate, able to read most of the languages she understands to the same degree she can speak them with some limited exceptions: she is as fully literate in Portuguese as she is in Spanish and she is only semi-literate to illiterate in the various languages of the indigenous people of America.
Magical
Logyn is not a natural being, she was created (or molded, not that it really matters for this trait) via magic. As a magical being she stands out like a beacon to magical senses. This can interfere with her ability to hide in an otherwise mundane environment and may engender unwanted attention.
Mutant
Logyn, despite her magical origin, is fundamentally a mutant. While she looks normal when her claws are out, any form of "mutant detection" will sense her as one and those who dislike or hate mutants will respond accordingly if they come to know (or even believe) this fact about her.
Clone
//Logyn is a magically created clone of James Howlett (aka Logan, aka Wolverine). While her features are not an exact match, those familiar with him may see a resemblance (like a half-sister or a close cousin). Anyone who recognizes her as being his clone, whether though the facial similarity or other means, will believe they understand her abilities and nature — and be mostly right, potentially giving them an advantage over her.
Power Drawback
Not every aspect of Logyn's powers are advantageous:
* Her enhanced senses make her more vulnerable to sensory attacks or becoming overwhelmed with too much input.
* Her claws cut (or tear if they weren't laced with metal) though the flesh between her knuckles. While her regeneration repairs the damage, this hurts every time.
* Due to the placement of her claws, she looses almost all of her manual dexterity when they are extended because they limit the range of movement of her fingers.
* Due to negative buoyancy as a result of the additional weight of the Mojonium(tm) lacing in her bones, Logyn has a difficult time in water. Since asphyxiation is one of the ways she can be killed, this increased risk of drowning is a severe drawback.
Battle Rage
Logyn has a temper but sometimes she looses control and flies into a rage, going "berserk" as it were. This most often happens when she is severely injured or greatly upset. While this has a slightly advantageous side — allowing her to fight though injuries that would normally cripple or stun her — but this is at a great cost: when she is raging, Logyn cannot distinguish allies and enemies leading her to attack anyone and everything within reach without control, to the point where she will severely injure or possibly even kill indiscriminately.
Mojo
While Mojo had not been personally aware of Logyn for the three years since she was created, the accident that brought her to Maelstrom Earth also changed that fact; it also brought this new world to his awareness at the same time. As he views her as his creation and an escaped slave, Mojo will occasionally attack Logyn or try to capture her — usually by sending goons of some sort (mercenaries, the TradeMark Police, etc.) after her.
Logan's Rogue Gallery
Wearing his costumes, using "his" name, even simply being associated or related to him, means that Logyn inherits and has to deal with Logan's rogue gallery here on Maelstrom Earth. Basically if they have a grudge with Wolverine they might target Logyn if (when) they learn about her association with him.
Not From Around Here
Maelstrom Earth is similar enough to the Earth in Logyn's memories for her to get around on a day to day basis without serious problems. But, as they say, the devil is in the details and that is where problems can begin for her. Things she believes true may be false and vise versa and assumptions can lead to disaster. Even forewarned about this as she is it's a risk she could face at any time.
Unanswered Questions
Logyn's origin leaves a lot of unanswered questions — //Was I created whole cloth from nothing? If not, who was I before I was made into who I am now? Is there anyone I left behind who might be missing me? etc. While these aren't an every day issue or concern for her, they are questions that a hint of an answer can cause her to drop practically anything and run head first into the unknown to try to find any scrap of information.//